Genially gamification tool for
teaching and learning
Mathematics
Genially herramienta de gamificación
para la enseñanza y el aprendizaje de
las matemáticas
Ximena del Rocío Pastás Hernández
Master. Teacher in Education Unidad Educativa
Mario Oña Perdomo
ximena.pastas@upec.edu.ec
https://orcid.org/0009-0002-4903-7456
Ember Geovanny Zumba Novay
Master. Teacher Researcher at Escuela Superior
Politécnica de Chimborazo (ESPOCH)
ezumba@espoch.edu.ec
https://orcid.org/0000-0002-2121-8418
Diego Fernando Imbacuán Gordón
Master. Professor-Researcher Universidad Politécnica
Estatal del Carchi(UPEC)
dfernandoig@yahoo.com
https://orcid.org/0009-0000-7606-5204
Carmen Jhuliana Peña Robles
Master. Teacher en Educación at Unidad Educativa
Fernando Daquilema
carmen.penar@educacion.gob.ec
https://orcid.org/0000-0002-0045-9933
Resumen
Este artículo propone el uso de la herramienta de
gamificación Genially para la enseñanza y aprendizaje de las
Matemáticas a estudiantes de primer año de Bachillerato de
la Unidad Educativa Mario Oña Perdomo de Montúfar,
provincia del Carchi, Ecuador. La metodología empleada fue
Imaginario Social
Entidad editora
REDICME (reg-red-18-0061)
e-ISSN: 2737-6362
enero-junio 2024 Vol. 7-1-2024
http://revista-
imaginariosocial.com/index.php/es/index
Recepción: 9 de noviembre de 2023
Aceptación: 20 de diciembre de 2023
81-97
82
mixta, incorporando enfoques transversales, documentales, exploratorios y de campo.
Se diseñaron diversas actividades para el proceso de enseñanza-aprendizaje de las
Matemáticas a partir de los resultados de encuestas y entrevistas a estudiantes y
docentes. El estudio demuestra que el método propuesto, que combina un estilo lúdico
y participativo apoyado en la tecnología de Genially, es muy eficaz para mejorar la
comprensión y el interés de los alumnos por las Matemáticas. Los resultados subrayan
la capacidad de este enfoque no sólo para mejorar la experiencia de aprendizaje, sino
también para proporcionar una evaluación significativa del progreso de los
estudiantes. Se destaca la importancia de adoptar estrategias pedagógicas innovadoras
que tengan eco en la generación actual de estudiantes. Se sugiere que la integración
reflexiva de herramientas tecnológicas es esencial para maximizar el compromiso de
los estudiantes.
Palabras clave: Genialidad, gamificación, matemáticas, enfoque lúdico y
participativo, educación tecnológica.
Abstract
This article proposes the use of the Genially gamification tool for teaching and learning
Mathematics to first-year Baccalaureate students at the Mario Oña Perdomo
Educational Unit in Montúfar, Carchi Province, Ecuador. The methodology employed
was mixed, incorporating cross-sectional, documentary, exploratory, and field
approaches. Various activities were designed for the Mathematics teaching-learning
process based on survey and interview results from students and teachers. The study
demonstrates that the proposed method, which combines a playful and participatory
style supported by Genially's technology, is highly effective in enhancing students'
understanding and interest in Mathematics. The findings emphasize this approach's
ability to not only improve the learning experience but also provide meaningful
assessment of student progress. The importance of adopting innovative pedagogical
strategies that resonate with the current generation of learners is highlighted. It
suggests that the thoughtful integration of technological tools is essential for
maximizing student engagement.
83
Keywords: Genially, gamification, mathematics, playful and participatory approach,
technological education.
Introduction
In the contemporary educational context, the integration of digital tools and innovative
strategies has become essential to enhance teaching and learning. Gamification, a pedagogical
approach that incorporates game elements in educational settings, has emerged as a powerful
tool to motivate students and improve their participation in the learning process (Gómez &
Porras, 2018). In this context, the Genially tool is presented as a versatile and dynamic resource
that allows the creation of gamified experiences in the teaching of Mathematics (Orellana-
Cordero et al., 2020) (Ponce y Ochoa, 2021). (Zambrano & Rodríguez, 2022).
Genially offers the possibility of transforming educational content into interactive and
attractive presentations, integrating visuals, multimedia and gamification elements in an
intuitive way (Trejo, 2019). This approach seeks not only to convey mathematical concepts in
a conventional way, but also to engage students in a playful and participatory way (Jiménez et
al., 2020). Gamification with Genially thus becomes a didactic strategy that fuses the academic
rigor of Mathematics with fun and commitment, creating a stimulating educational
environment that promotes the deep understanding of concepts and the practical application of
mathematical skills (Armie & Membrive, 2022).
The Genially tool can be effectively leveraged to design and apply gamified strategies in the
teaching of Mathematics at various educational levels (Orellana-Cordero et al., 2020). By
immersing yourself in the possibilities and specific features of Genially, you will discover how
this tool not only facilitates the presentation of content, but also enhances the creativity of the
teacher and the active participation of the students, generating a more dynamic, interactive and
effective educational environment (Bustos, 2023).
In this study, we propose the Genially gamification tool for the teaching and learning of
Mathematics in the students of the first year of Baccalaureate of the Educational Unit "Mario
Oña Perdomo", canton Montúfar, province of Carchi, Ecuador. Specifically, gamified didactic
strategies are developed with the Genially tool in the teaching and learning of Mathematics.
84
Methodology
Study Site Description
The research was carried out at the "Mario Oña Perdomo" academic institution located in the
parish of San José, canton Montúfar, province of Carchi, northern Ecuador. The "Mario Oña
Perdomo" educational center belongs to Zone 1 District 04D02 Montúfar Bolívar, AMIE
code 04H0034. It is an urban Educational Institution, it works in face-to-face mode with a
morning session, its type of education is regular and with educational level: Initial, Basic
Education and Baccalaureate. It's a Fiscal Institution, it's in a Sierra school system." It has a
total of 81 teachers, 3 directors, 6 administrative staff and 1631 students
Focus and type of research
The methodology had a mixed approach because it allowed us to measure the variables more
accurately and understand how they relate to the gamification tool Genially and the teaching-
learning process of the subject of Mathematics. It was framed in a type of descriptive research
because the relevant facts in the teaching-learning process of the subject of mathematics were
identified and described.
Research phases
The development of gamified didactic strategies with the Genially tool in the teaching-learning
of Mathematics for students in the first year of Baccalaureate was divided into several phases
or stages.
Research & Planning
A review of the literature on gamification in education and its impact on mathematics teaching
was conducted.
The specific learning objectives for the Mathematics course of the first year of Baccalaureate
were identified.
85
The functionalities of the Genially tool and its ability to gamify educational content were
explored.
Definition of Gamified Objectives
Clear educational objectives were established to be achieved through gamification.
Key math concepts and skills to be addressed throughout gamification were identified.
Gamified Structure Design
Different mathematical assessment tests were designed in line with the objectives of the course.
Interactive Content Creation
Genially was used to develop interactive resources that facilitate the teaching of mathematical
concepts.
Multimedia elements, such as videos, images, and graphics, were integrated to make the
experience more engaging.
It was ensured that the contents are accessible and understandable for students in the first year
of Baccalaureate.
Bioethical considerations
The subjects involved in this study were first-year high school students and mathematics
teachers. The students are under 18 years of age, so consent was sought from the legal
representatives. The purpose of the study was made known to the teachers through a talk,
requesting their authorization and acceptance. They were verbally informed of the most
relevant aspects of the research and it was clarified that the participant can withdraw at any
time from the research process and confidentiality is maintained.
Results
Phases of the Proposal
Phase 1: Planning
A project plan was decided that specified the people involved, the procedure and the expected
outcomes at each step, including design and development.
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Phase 2: Design
It was necessary to specify the schemes that allowed the objectives of the course to be achieved,
so it is crucial that the objectives set during the planning phase are in line with the elements to
be developed
Phase 3: Development
In this phase of development, the planned and designed actions were updated. The writing tool
made it possible to develop the system's own games, and each content area had a challenge
activity.
Proposal Activities
For the activity (Figure 1), within the framework of the Microcurricular Planning, the teacher
provided students with access to the interactive content through the link provided in the
Genially tool: https://view.genial.ly/64a5fe8e0a087f00176cc9ad/presentation-funcionesxp1.
In this virtual environment, the topic was introduced and the objectives were clearly
established. The session began by activating the students' prior knowledge and carrying out a
diagnostic test to assess the initial level of understanding. During the presentation, the
fundamental differences between the Cartesian blueprint and the product were addressed.
Subsequently, the conceptualization of binary functions was deepened, addressing illustrative
examples of reflexive, symmetric and transitive functions.
As part of the academic reinforcement, an educational audiovisual material was incorporated,
followed by an evaluation in the form of a test to consolidate learning effectively. This
comprehensive pedagogical approach sought to maximize students' understanding and
engagement through an interactive educational experience tailored to their learning needs.
87
Figure 1. Activity One of the Proposal
For activity 2 (Figure 2), using the link provided (
https://view.genial.ly/64a95351f084cc00110888
84/presentation-funcionesxp2), students were directed to the interactive presentation in
Genially. In this environment, they were invited to participate in the dynamics of "cool
roulette", designed to consolidate the knowledge acquired in the previous class. By answering
specific questions, students had the opportunity to accumulate points and select a prize from
options such as pet, trip or box, and then return to the presentation.
The detailed information on slides 4 and 5 was presented to delve deeper into the topic,
followed by an educational video on slide 6. To assess comprehension, test 2 on mathematical
functions was performed. This playful and participatory approach sought not only to reinforce
previous concepts, but also to maintain students' interest and motivation throughout the lesson,
using Genially's technology effectively as a pedagogical resource.
1. Presentation of
the Microcurricular
Planning
2. Link to the
interactive
content
3. Accessing the
Genially tool
4. Prior
knowledge and
diagnostic test
5. Differences
between Cartesian
plane and Cartesian
product
6. Examples of
binary functions
7. Academic
reinforcement,
video, and test
88
Figure 2. Activity two of the proposal
For activity 3 (Figure 3), the interactive content of slides 2, 3, 4 and 5 in the Genially
presentation (https://view.genial.ly/64aff0081623280019192aa0/presentation-funcionesxp3)
was explored and was an essential component of the learning session. Through these slides,
students had the opportunity to delve into the fundamental concepts related to mathematical
functions. In addition, comprehension was enriched by watching a video dedicated to
mathematical asymptotic graphs.
This audiovisual resource provided a practical and visually stimulating perspective,
contributing to the internalization of concepts. To evaluate and consolidate the knowledge
acquired, Test 3 on real functions was implemented, providing students with an opportunity to
apply what they have learned and strengthen their skills in this specific subject. This
comprehensive approach, which combined interactive content, audio-visual material, and
hands-on assessment, sought to enrich the learning experience and ensure a solid understanding
of real mathematical functions.
1. Link to
interactive
content
2. Access to the
Genially tool
3. Invitation to
students to
participate in Genial
Roulette
4. Answering
questions to earn
points
6. Choosing
prizes and
returning to the
presentation
7. Reading
information
8. Taking test
number 2
89
Figure 3. Activity three of the proposal
For activity 4 (Figure 4), significant connections were established between prior knowledge
and the central topic of study, which in this case addresses the linear function and the slope of
the line, which is a crucial step in the educational process. By leveraging the interactive
presentation in Genially, which included content, images, and a specifically designed video,
students were able to develop a deeper understanding of concepts related to linear functions
and associated features, such as line slope.
The use of various visual and multimedia resources in Genially not only facilitated the
assimilation of information, but also contributed to making the learning experience more
engaging and participatory. As a measure of evaluation and practical application of the
knowledge acquired, Test 4 on linear functions was implemented, offering students the
opportunity to demonstrate their understanding and skills in relation to this specific topic. This
comprehensive pedagogical approach sought not only to convey information, but also to
encourage reflection and practical application to strengthen the understanding of linear
functions and the slope of the line.
1. The link to the
interactive content
2. Watching videos 3. Taking the test 3
90
Figure 4. Activity Four of the Proposal
Discussion
The successful integration of the Genially tool into the framework of Microcurricular Planning,
according to the results obtained, resonates with the growing trend in the educational literature
that highlights the effectiveness of interactive technologies to improve teaching and learning.
Recent studies have highlighted the importance of using digital platforms such as Genially to
create dynamic and accessible virtual environments, which is in line with what has been
expressed by Orellana-Cordero et al. (2020), in which he emphasizes that both educators and
students consider that virtual learning environments should have psychopedagogical and
didactic components. Novay et al. (2023), emphasizes that virtual environments for the subject
of Mathematics favor the diversification of activities, adjusting to the needs and requirements
of students. Likewise, the implementation of didactic strategies facilitates the promotion of
educational games and collaboration at work. The activation of prior knowledge and the
application of diagnostic tests at the beginning of the session are also supported, as these
strategies have been shown to promote better student understanding and engagement (Berrocal
& Ramírez, 2019).
The specific attention to the differences between the Cartesian plane and the product, as well
as the detailed conceptualization of binary functions, reflect a concern to address fundamental
1. Relating previous
knowledge to the
study topic
2. Using the
information from the
Genially presentation
3. Taking the test 4
concepts in a comprehensive manner. Previous research has emphasized the importance of
clear and detailed instruction in math, and this study aligns with that approach, using Genially's
technology to improve content presentation (Catalán & Gómez, 2020). (Enriquez, 2020)
The inclusion of academic reinforcement elements, such as educational audiovisual materials
and assessments in the form of tests, is supported by research indicating that the variety of
assessment resources and methods contribute to more effective retention and consolidation of
concepts (Romanian-González et al., 2019) (Bravo et al., 2021) (Zheng, 2022) . Taken together,
the results suggest that combining traditional pedagogical strategies with interactive
technological tools can offer a balanced and effective approach to teaching and assessment in
contemporary educational settings.
On the other hand, the results obtained from the implementation of the "cool roulette" dynamic
highlight the importance of playful and participatory strategies to reinforce students' prior
knowledge. This approach aligns with current research that underscores the efficacy of
pedagogical methods that integrate elements of play and participation to improve retention and
understanding of academic concepts (Hernández-Horta et al., 2018) (Álvarez et al., 2020)
(Soler-Cifuentes et al., 2021). The accumulation of points and the choice of prizes introduce a
motivating component, supporting the idea that gamification can not only reinforce the
concepts taught, but also keep students interested and motivated (Alsawaier, 2018) (Saleem
et al., 2022).
The detailed presentation of information on the slides (not shown), followed by an educational
video, demonstrates an effective combination of multimedia resources to delve deeper into the
topic. The inclusion of these visuals is supported by studies that highlight the importance of
multimodality in teaching to cater to diverse learning styles (Joyce & Feez, 2018).
The assessment of comprehension through Test 2 on mathematical functions reinforces the idea
that the incorporation of formative and summative assessments is essential to measure learning
and guide future instruction. These results align with the literature highlighting the need for a
balanced approach to assessment for a complete understanding of student progress (Gess-
Newsome et al., 2019) (Jerrim et al., 2022)
The results of the integration of multimedia elements and practical evaluation in the present
study offer a valuable perspective on the effectiveness of comprehensive pedagogical
92
approaches in the teaching of mathematical functions. The opportunity provided for students
to delve into foundational concepts through interactive slides aligns with the current trend of
using digital resources to enrich instruction. Recent studies support the idea that interactivity
and concept visualization can improve information comprehension and retention (Buehl,
2023).
The inclusion of a video dedicated to mathematical asymptotic graphs provides a practical and
visually stimulating element, which is consistent with research suggesting that presenting
information in a multimodal manner can promote comprehension (Meneses et al., 2018)
(Zhang et al., 2020). The internalization of concepts through audiovisual resources represents
a pedagogical approach that recognizes the diversity of students' learning styles (Bernad-
Cavero & Llevot-Calvet, 2018).
The results obtained by taking advantage of the interactive presentation in Genially reflect the
effectiveness of the integration of interactive technologies to improve the understanding of
specific mathematical concepts, in this case, linear functions and the slope of the line. Recent
studies support the idea that the use of visual and multimedia resources can improve the
assimilation of information and make the learning experience more engaging and engaging
(Molina et al., 2018) (Rojas Flores et al., 2018) (Updated & Chacin, 2022).
The inclusion of interactive content, images, and a specifically designed video in Genially
provided students with a more immersive experience, allowing them to actively explore the
concepts presented. This approach is consistent with the educational literature that advocates
the use of interactive technologies to encourage the active participation of students and promote
more autonomous learning (Tuma, 2021) (Serrano et al., 2019) (Zainuddin, 2018).
The implementation of Test 4 on linear functions as an assessment measure and practical
application underscores the importance of formative assessment in measuring learning and
guiding future instruction. This approach aligns with the current trend of using assessments
integrated into the learning process to strengthen understanding and apply the knowledge
gained in practical situations.
Conclusions and recommendations
93
The findings of this study suggest that the playful and participatory approach, supported by
Genially's technology, can be a valuable strategy to strengthen students' understanding and
interest in mathematical topics, while offering an effective assessment of their learning. These
results highlight the relevance of adopting innovative pedagogical approaches adapted to the
needs of the current generation of students.
The implementation of the Real Function Test as a practical assessment measure reinforces the
idea that formative and summative assessment is essential to measure learning and guide future
instruction. The combination of interactive content, audio-visual material and practical
assessment forms a comprehensive approach that not only enriches the learning experience,
but also seeks to ensure a solid understanding of real mathematical functions. These results
support the notion that the combination of diverse pedagogical strategies can have a positive
impact on academic achievement and knowledge retention.
Finally, the results suggest that the comprehensive pedagogical approach used not only
conveyed information effectively, but also encouraged reflection and practical application to
strengthen the understanding of linear functions and line slope. These findings support the idea
that careful integration of interactive technologies into the educational process can have a
positive impact on student academic achievement and engagement.
It is recommended to consider integrating innovative pedagogical approaches that use
interactive technologies such as Genially to engage students effectively. The adoption of
educational methods adapted to the needs and preferences of today's generation can be
instrumental in fostering more meaningful and motivating learning. In addition, the continuous
exploration of technological tools and innovative pedagogical methods is suggested,
maintaining a student-centered approach and the continuous improvement of educational
quality.
It is suggested to continue with the integration of varied and practical assessments in the
educational process. The combination of interactive content, audio-visual material and hands-
on assessment represents a comprehensive approach that has proven to enrich the learning
experience. It is suggested to continue exploring and adapting diversified pedagogical
strategies to address the different learning modalities of students and ensure a solid
understanding of real mathematical concepts. This integrated and balanced approach can have
94
a positive impact on both academic achievement and long-term knowledge retention. In
addition, it is recommended that educational strategies be continuously reflected and adjusted
according to the specific needs and outcomes of the group of students.
Finally, it is recommended to continue the careful integration of interactive technologies into
the educational process. Attention to reflection and practical application is crucial, and it is
suggested to maintain a student-centered approach to ensure the relevance and applicability of
the concepts learned.
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